Mesh Generation and Fracture for Deformable Bodies
نویسندگان
چکیده
Numerical simulation complements both theory and experimentation as an important component of today’s research. This thesis focuses on the tightly-woven relationship between the simulation of a Lagrangian solid and its discretization. We introduce a mesh generation technique as well as a new method for simulating meshes and materials with changing topology. The tetrahedral mesh generation algorithm is designed for the Lagrangian simulation of deformable bodies. The algorithm’s input is a level set. First a bounding box of the object is covered with a uniform lattice of subdivision-invariant tetrahedra. The level set is then used to guide a red green adaptive subdivision procedure that is based on both the local curvature and the proximity to the object boundary. The final topology is carefully chosen so that the connectivity is suitable for large deformation and the mesh approximates the desired shape. Finally, this candidate mesh is compressed to match the object boundary. To maintain element quality during this compression phase we relax the positions of the nodes using finite elements, masses and springs, or an optimization procedure. We also propose a virtual node algorithm that allows material to separate along arbitrary paths through a mesh. The material within an element is fragmented by creating several replicas of the element and assigning a portion of real material to each replica. This results in elements that contain both some real material and empty regions. Our new virtual node algorithm automatically determines the number of replicas and the assignment of material to each. Moreover, it provides the degrees of freedom required to simulate the partially or fully fragmented material. This approach provides for the efficient simulation of complex geometry with a simple mesh, i.e. the geometry need not align itself with element boundaries. It also alleviates many shortcomings of traditional Lagrangian simulation techniques for meshes with changing topology. For example, slivers do not require small time step restrictions since they are embedded in well shaped larger elements.
منابع مشابه
Tetrahedral Mesh Generation for Deformable Bodies
Motivated by the simulation of deformable bodies, we propose a new tetrahedral mesh generation algorithm that produces both high quality elements and a mesh that is well conditioned for subsequent large deformations. We use a signed distance function defined on a grid in order to represent the object geometry. After tiling space with a uniform lattice based on crystallography, we identify a sub...
متن کاملVolume Conserving Simulation of Deformable Bodies
We present a new method for simulating volume conserving deformable bodies using an impulse-based approach. In order to simulate a deformable body a tetrahedral model is generated from an arbitrary triangle mesh. All resulting tetrahedrons are assigned to volume constraints which ensure the conservation of the total volume. For the simulation of such a constraint impulses are computed and appli...
متن کاملMultiscale Multiphysic Mixed Geomechanical Model for Deformable Porous Media Considering the Effects of Surrounding Area
Porous media of hydro-carbon reservoirs is influenced from several scales. Effective scales of fluid phases and solid phase are different. To reduce calculations in simulating porous hydro-carbon reservoirs, each physical phenomenon should be assisted in the range of its effective scale. The simulating with fine scale in a multiple physics hydro-carbon media exceeds the current computational ca...
متن کاملDeform Closure: a Framework for Holding Deformable Parts
We extend the well-known form closure framework for rigid parts to holding a class of deformable parts. We consider 2D deformable parts modeled as polygons with a triangular FEM mesh and given stiffness matrix that models linear elasticity and the potential energy associated with deformations of the mesh. We define the D-space (deformation-space) of a part E as the C-space of all nodes in the F...
متن کاملAn Implementation of Thin-Shell Tetrahedral Mesh Generation
Deformable models are used in many computer graphic and animation applications, such as virtual environments, video games, medical simulations, and engineering analysis. Techniques for simulating deformable objects often require a mesh of discrete, tetrahedral elements that represent the object being modeled. This paper describes the implementation of a fast and robust method to generate a tetr...
متن کامل